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PREVIOUS:In addition to making the app more engaging & rewarding for users, developers can also encourage desired behaviors that support the app's monetization strategy by rewarding users for completing tasks, reaching milestones, or inviting friends. A few examples of incentives are in-app purchases at a discounted rate, virtual rewards, or special access to premium content. It is also possible to use incentives to persuade users to use the app longer, which will increase ad impressions and in-app transactions. Developers can establish a recurring experience that encourages users to return by providing incentives for frequent usage of the app or daily check-ins. It's critical for developers to carefully craft incentives that complement the objectives & target market of their app, guaranteeing that users receive genuine value from them in addition to being encouraged to engage in behaviors that advance the app's success. NEXT:Developers can capitalize on impulse buying behavior and possibly boost their overall earnings by offering a simple and convenient purchasing process within the app. When developing freemium applications, where certain features or content are only available to paying users after the initial download & basic usage are free, the in-app purchase model is commonly used. Using this strategy, developers can draw in a large number of users and then use in-app purchases to monetize a portion of those users. It's critical to strike the right balance between providing worthwhile content that can be purchased and keeping non-paying users happy.

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