In order to minimize deadwood, or unmatched cards left at the end of a round, players try to form sets and runs while also efficiently managing their hands. Players in Kalooki Rummy are dealt 13 cards each, and they alternate betblood sucker slotsween drawing from the discard pile and the draw pile. This variation's versatility with regard to melds is noteworthy; players can strategically use wild cards to form multiple sets or runs in order to finish their combinations. As players choose whether to use wild cards now or save them for possible future plays, this creates a variety of tactical options. Until a player successfully lays down every meld & discards their final card, the game is over.